| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.12.12 06:43:00 -
[1]
Under the UI section of the Trinity patch notes:
Quote: User Interface and EVE Voice
The in-space UI has been overhauled. Various components can be moved around the screen and the fleet UI has undergone a re-design. Fleet UI is now accessible while docked at a station. EVE Voice functionality is now integrated into the fleet UI. More information on these updates can be found in this Dev Blog.
No where in there do I see "we're removing wrecks from the long range scanner".
Why not? This is a big problem for people like myself who depend on that information. I'd like an answer/verification of this change as soon as possible please. Not verification that it exists, but verification that it's either intended or a bug.
Thanks in advance.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.12.12 08:33:00 -
[2]
Originally by: VicturusTeSaluto Also, anomalies not showing up on the scanner is a huge nerf as well.
The best anomalies take multiple tries to find so it is not at all obvious if they exist or not at this time.
FFS. The hits just keep on comin.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.12.12 08:51:00 -
[3]
Originally by: Estephania OMG, my 3 weeks old alt can't steal wrecks from lvl 4 missions   Oh noes, I may have to put some time and effort into running the mission myself before salvaging it
You really think that is what this thread is about?   
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.12.12 09:14:00 -
[4]
Originally by: Estephania
Originally by: Bellum Eternus
Originally by: Estephania OMG, my 3 weeks old alt can't steal wrecks from lvl 4 missions   Oh noes, I may have to put some time and effort into running the mission myself before salvaging it
You really think that is what this thread is about?   
If it's about scanning down mission runners in the low sec, then I think the game mechanics should force you to look for the ship, and it should be hard, because when you nail him, it's nearly certain death for the mission runner, unless you are unlucky and land too far away from him in deadspace.
They didn't put it in the patch notes. They didn't tell us about it before hand. They HID THE CHANGE FROM THE PLAYER BASE. There was no discussion before hand. That is my point.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
| |
|